
Large biters rarely even get close enough to the gun turrets to cause them to fire. One segment of wall gets bitten every few hours for a handful of hp.

If they start becoming a problem, add flamethrower turrets and bots with landmines to place behind each wall. Unless you have an absolutely massive wave, they won't get anywhere close enough to spit at your turrets. They are completely crippled by this technique. They only bite at a wall if they are completely trapped against it with no other path.įinally, spitters.

Clogging the holes in the walls does not trap them though, so they won't bite the walls. This slows him down.įurthermore, biters can't just run in a straight line, they have to move about 50% farther to make it through, and since they all try to move towards one point, they get into each other's way as they do so, clogging the holes as they do so. If he completes the animation he will damage the tree, but if his buddies move in time, he will interrupt the animation to move again. You see, in a swarm sometimes a biter will get trapped by his buddies behind a tree, and he has no way out except through his buddies or the tree. I learned this trick by watching how biters navigate, or actually fail to navigate trees in a swarm. Here's how the idea works and what you can do with it. Mind that I know the gun turrets do not have any automatic way to get ammo, they fire so little that I just leave ammo in a box nearby and when I go by periodically to go through, I drop some ammo in them. Here's some experimental walls defense I've been putting that have worked wonders lately.
